From 18-28 february we tests our strategy game.
ShitVideoGames Posted on 1:10 pm - Feb 18, 2023
You don’t know shit about programming, this garbage is just some items scattered all over. The music is trash too.
ShitVideoGames Posted on 10:02 am - Feb 24, 2023
My games, no, I wouldn’t like to be stalked by you. But it’s Friday and I can give you some tips instead:
1. Object oriented programming is a must if you want to design an efficient product
2. Go trought at least one end-to-end tutorial to get an understanding how a game is built
3. Embrace the reality – the game doesn’t even have a menu, no one is going take a pity on you and send you any money
4. Start small or give up, as you have made every possible mistake of an aspiring game developer – dreams don’t build games, you need actual skills
5. To some extent I’ve accepted the fact that you’re mentally ill and either hard work or a proper response to criticism can’t be expected
6. Have fun but don’t beg for money, the game is cool only in your head
ShitVideoGames Posted on 2:00 pm - Feb 24, 2023
The joy of creating games is important, but there is a difference between releasing a personal project just for fun and a product, which may generate some side income. The price is unreasonable and this is the core issue that impacts your sales that for now are equal to none. Personally I’ve released plenty of demos and I am far from asking any money from the people that tested it. You need to release it for free, let players check it and so on. A dollar might be a reasonable price, although you would still be competing with sales at GOG. It’s difficult to catch what the idea behind the game is, as the gameplay is hard to comprehend, even though the video lasts for a few minutes. A brief video with a narrative would help, now I see just clicking. Think about it.
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